In a megaverse after man's time, life rebegins in Earth's place. It has forged a larger space in the universe, giving life to many worlds. The origin of the mass planetary chain was spawned from a former host of inner Earth, a biological superspecies. The renewal of Earth was predestined in After Reality, a mega-technological civilization that can reimagine cultural advancement into living timelines in living worlds with unique people. Ninjalana is the first planetary journey of The Shurikoin Megaverse.
Before building the world of Soljahz: The Book of Ninjalana, a previous project explains its origin but was produced for another industry of artistic interest. The original mega planet contains the source of all knowledge obtained from Earth and began its preparation to take its place at the end of time. Within that planet is a world unknowing of its power. A powerful and elite family will rise and deliver a Messiah that will gain access to all knowledge.
With this concept as a foundation, multiple worlds can coexist with one another in a revolving timeline that will include endless characters with unique backstories. Moreover, the idea of an Almighty presence is in place to show various versions of its character through story placement. The catharsis of each world will be different as each history unfolds. Unlike Earth's melting pot of ideas, their lifestyles will serve the highest purpose in their worlds.
The Book of Ninjalana is a dual introduction to a brand-new idea. Initially, one would immediately think of ninjas. Most people think of ninjas as elusive warriors without understanding their way of life. The megaverse is designed to partition each world with its idea of origin, survival, and succession featuring the many lifestyles that Earth once hosted. The progress of each preceding world will empower the next with a new level of capability in their struggle to survive. The Soljahz of Ninjalana will be the first to learn that evolution is a greater responsibility than their traditional purpose but equally spiritual.
The idea of the megaverse is not to be confused with the multiverse. The common ideas brought about by modern comics needed to be excluded from story creation. However, the desire for limitless potential is the parallel goal. The megaverse has an opportunity to exponentiate its ability for multiple games to coexist in the trading card world under one umbrella of battle. Each game will have its theme and literature. In the story and gameplay, it will be explained how the game is possible. The storyline will grow into the next storyline, adding more power to the succeeding timeline.
There haven't been many graphic literary franchises in the modern era that have pulled off the "Old Testament" version of their timelines into their "Revelation" phase as a trading card game. Deep rich histories develop even greater endings. Depending on the origins of a storyteller's purpose, the longevity of a franchise can be measured. Writers are researchers so when a connection to their purpose is found, it becomes priceless. It is not the writer's personal experience for readers but the journies we all face that make the megaverse possible.
One area of importance that all comics and novels recognize is ethnicity. The megaverse will address ethnicity with the highest respect for every skin tone and culture Earth has ever delivered and beyond. Each world will feature a reimagination of former locations, their people, and their struggles. The events experienced in the life and times of humans can be reimagined as resolvable issues featuring supernatural intelligence, ability, and evolution.
By the mid-20th century, Earth had figured out a way to mass-generate any culture of the world through media propaganda, talent exploitation, and political persuasion. Earth has lost its way to simply allowing the organic natural growth of indigenous culture, agriculture, or popular culture. Earth, in short, is a business park. Every form of manufacturing hurts the world around us while renewing unnatural tools and resources. Excavation and sedentary living have brought about long-term increases in the value of everything natural. Indigenous cultures that nurture nature have been leveraged for economic gains. Most oppression brought upon the underworld has been for the higher living of those who keep it down.
The megaverse, starting with Ninjalana, rearranges our reality into a spiritual battle centered around cultural morality. Moreover, nature is intertwined with their idea of free will. The ideas of good and evil can only exist if one denies their morality and allows jealousy to overthrow their original logic. The power of light and dark remains After Reality but the Soljahz of Ninjalana will have the power to unveil what they only know as their way of life to be spiritual warfare beyond the spherical plane of the megaverse into the cosmos.
The cultural blueprint of Earth has been mapped out. The megaverse is designed to relive Earth's most legendary conflicts as live-action histories that provide a refreshing outtake of real-world issues that can be referred to in literature, bringing the competition of the trading card game to life.
The most efficient way to continue a story is to have a "revolving door" that can give you a foundation while changing the theme of each revolution. The Book of Ninjalana is the beginning of a mysterious journey into new worlds that have familiar themes. However, the word "theme" is used loosely. Where the megaverse plans to go is everywhere revolving around culture. The most common result of cultural conflict is warfare. Warfare isn't always bullets and missiles. Sometimes it can be words, stealth, or physical talent. The megaverse provides all abilities to have the power that its inhabitants imagine their ability to wield on Earth.
The Book of Ninjalana will begin this cycle in a ninja fantasy that features the pros and cons of magic and technology; in a world powered by a supernatural form of biological light and darkness. Ninjas are not known to move in the light, making The Book of Ninjalana a true story of purpose that does not negate the real lifestyle of ninja clans. As the Soljahz franchise expands, more heroes of their own art will live their histories, which will continue to intrigue multiple demographics.
The themes of good and evil will double the potential for a mass coexistence of worlds and characters. The literary version is broken down into series-based references for card collectors' rarity value. The result will be a world of people who play unique Soljahz card games preparing to battle with the power of their world. The Shurikoin Megaverse seeks to inspire people to act in their lives to be better artists.